I love reading Arcs from new unknown authors but I also love to read very well known books. Here are a list of some of the books I want to read this year. Some TBR including.
NOW A HIT NETFLIX SERIES
“Hypnotic and scary.” —Stephen King
“I am RIVETED, AGHAST, AROUSED, you name it. The rare instance when prose and plot are equally delicious.” —Lena Dunham
From debut author Caroline Kepnes comes You, one of Suspense Magazine’s Best Books of the Year, and a brilliant and terrifying novel for the social media age.
When a beautiful, aspiring writer strides into the East Village bookstore where Joe Goldberg works, he does what anyone would do: he Googles the name on her credit card.
There is only one Guinevere Beck in New York City. She has a public Facebook account and Tweets incessantly, telling Joe everything he needs to know: she is simply Beck to her friends, she went to Brown University, she lives on Bank Street, and she’ll be at a bar in Brooklyn tonight—the perfect place for a “chance” meeting.
As Joe invisibly and obsessively takes control of Beck’s life, he orchestrates a series of events to ensure Beck finds herself in his waiting arms. Moving from stalker to boyfriend, Joe transforms himself into Beck’s perfect man, all while quietly removing the obstacles that stand in their way—even if it means murder.
A terrifying exploration of how vulnerable we all are to stalking and manipulation, debut author Caroline Kepnes delivers a razor-sharp novel for our hyper-connected digital age. You is a compulsively readable page-turner that’s being compared to Gone Girl, American Psycho, and Stephen King’s Misery.
2. Hidden Bodies
THE RIVETING SEQUEL TO THE HIT BOOK YOU, NOW A NETFLIX SERIES
“Kepnes hits the mark, cuts deep, and twists the knife.” —Entertainment Weekly
“Delicious and insane…The plot may be twisty and scintillating, but its Kepnes’s wit and style that keep you coming back.” —Lena Dunham
“Hypnotic and scary.” —Stephen King
“Obsessed.” —Jessica Knoll, New York Times bestselling author of Luckiest Girl Alive
In the compulsively readable sequel to her widely acclaimed debut novel, You, Caroline Kepnes weaves a tale that Booklist calls “the love child of Holden Caulfield and Patrick Bateman.”
Joe Goldberg is no stranger to hiding bodies. In the past ten years, this thirty-something has buried four of them, collateral damage in his quest for love. Now he’s heading west to Los Angeles, the city of second chances, determined to put his past behind him.
In Hollywood, Joe blends in effortlessly with the other young upstarts. He eats guac, works in a bookstore, and flirts with a journalist neighbor. But while others seem fixated on their own reflections, Joe can’t stop looking over his shoulder. The problem with hidden bodies is that they don’t always stay that way. They re-emerge, like dark thoughts, multiplying and threatening to destroy what Joe wants most: true love. And when he finds it in a darkened room in Soho House, he’s more desperate than ever to keep his secrets buried. He doesn’t want to hurt his new girlfriend—he wants to be with her forever. But if she ever finds out what he’s done, he may not have a choice…
3. Bad Karma (ARC)
In the summer of 1978, twenty-one-year-old Paul Wilson jumps at the chance to join two local icons on a dream surf trip to mainland Mexico, unaware their ultimate destination lies in the heart of drug cartel country. Having no earthly idea of where he’ll get the money to pay his share, and determined to prove his mettle, he does the only thing he can think of: He robs a supermarket. And, if karma didn’t already have enough reason to doom the trip, he soon learns one of his companions is a convicted killer on the run, and the other an unscrupulous cad. Mishap and misfortune rule the days, and mere survival takes precedence over surfing. Original photographs (including pre-kingpin El Chapo), and Wilson’s strong narrative style, combine to make this true story personal—in the tradition of Into The Wild by Jon Krakauer, and Barbarian Days, A Surfing Life by William Finnegan—except this tale had to wait for the statute of limitations to expire before it could be told. “Bad Karma is one badass piece of work.” – Jan Goode “Hangin with El Chapo. Wow.” – JBA “What a great read! Very captivating and thrilling! This book had me hooked since the beginning!” – Sam Pilot “One of the funniest true stories I’ve ever read.” – Penny Pennell “Paul’s writing is so colorful, so real…” – Jean Ready Froning “What an awesome adventure! Easy reading that I couldn’t put down. – Laura Herron
About the Author
Paul is a lifelong resident of coastal San Diego, attending high school at a time when Independent surfing was an option for Phys. Ed. and Rock Poetry was passed off as an advanced English course. It didn’t take much for him to become disenchanted with formal education and drop out of The University of Southern California to embrace his entrepreneurial side. Paul is a multi-patented inventor, an accomplished photographer (www.oceanfrontphotos.com), and has built several successful businesses. Embracing his love of baseball and the ocean, he attends every Padres home game, and lives in Mission Beach, California with his wife, Susan.
Barbara worked for 23 years at National Geographic as Senior Editor of Travel Publishing, where she managed the creation of illustrated travel books, including the award-winning National Geographic Traveler guidebook series. She was involved in every step, including ideation, marketing, covers, photo selection, and the actual writing and editing. In 2015, Barbara left her longtime position at National Geographic to go freelance full-time. She has published hundreds of travel stories and blogs, plus four books. She’s accompanied National Geographic Expedition tours to Italy and France as the NatGeo Expert and teaches travel writing both in person and online.
Derek is from Portland, Oregon originally, but has lived abroad for most of his life in S. America, Europe and Asia. He studied philosophy in Malta, classical oil painting in Italy, finished his PhD in Comparative Literature in Taiwan. Derek and his wife enjoy traveling, learning stuff and picking up new hobbies and crafty abilities.
4. Imagine Me
The explosive finale to the New York Times and USA Today bestselling Shatter Me series.
Which is the truth and which is the lie?
Now that Ella knows who Juliette is and what she was created for, things have only become more complicated. As she struggles to understand the past that haunts her and looks to a future more uncertain than ever, the lines between right and wrong—between Ella and Juliette—blur. And with old enemies looming, her destiny may not be her own to control.
The day of reckoning for the Reestablishment is coming. But she may not get to choose what side she fights on.
The second book in Michael Grant’s New York Times bestselling Gone series, Hunger is a thrilling, action-packed story that is impossible to put down.
It’s been three months since all the adults disappeared. Gone. Food ran out weeks ago and starvation is imminent. Meanwhile, the normal teens have grown resentful of the kids with powers. And when an unthinkable tragedy occurs, chaos descends upon the town. There is no longer right and wrong. Each kid is out for himself and even the good ones turn murderous. But a larger problem looms. The Darkness, a sinister creature that has lived buried deep in the hills, begins calling to some of the teens in the FAYZ. Calling to them, guiding them, manipulating them.
The Darkness has awakened. And it is hungry.
“Readers will be unable to avoid involuntarily gasping, shuddering, or flinching while reading this suspense-filled story.” —Voice of Youth Advocates (VOYA) (starred review)
Read the entire series:
6. The God Game (ARC)
You are invited!
Come inside and play with G.O.D.
Bring your friends!
But remember the rules. Win and ALL YOUR DREAMS COME TRUE.™ Lose, you die!
With those words, Charlie and his friends enter the G.O.D. Game, a video game run by underground hackers and controlled by a mysterious AI that believes it’s God. Through their phone-screens and high-tech glasses, the teens’ realities blur with a virtual world of creeping vines, smoldering torches, runes, glyphs, gods, and mythical creatures. When they accomplish a mission, the game rewards them with expensive tech, revenge on high-school tormentors, and cash flowing from ATMs. Slaying a hydra and drawing a bloody pentagram as payment to a Greek god seem harmless at first. Fun even.
But then the threatening messages start. Worship me. Obey me. Complete a mission, however cruel, or the game reveals their secrets and crushes their dreams. Tasks that seemed harmless at first take on deadly consequences. Mysterious packages show up at their homes. Shadowy figures start following them, appearing around corners, attacking them in parking garages. Who else is playing this game, and how far will they go to win?
And what of the game’s first promise: win, win big, lose, you die? Dying in a virtual world doesn’t really mean death in real life—does it?
As Charlie and his friends try to find a way out of the game, they realize they’ve been manipulated into a bigger web they can’t escape: an AI that learned its cruelty from watching us.
God is always watching, and He says when the game is done.
7. Wolves of the Calla
Roland and his tet have just returned to the path of the Beam when they discover that they are being followed by a group of inexperienced trackers. The trackers are from the town of Calla Bryn Sturgis, and they desperately need the help of gunslingers. Once every generation, a band of masked riders known as the Wolves gallop out of the dark land of Thunderclap to steal one half of all the twins born in the Callas. When the children are returned, they are roont, or mentally and physically ruined. In less than a month, the Wolves will raid again. In exchange for Roland’s aid, Father Callahan—a priest originally from our world—offers to give Roland a powerful but evil seeing sphere, a sinister globe called Black Thirteen which he has hidden below the floorboards of his church. Not only must Roland and his tet discover a way to defeat the invincible Wolves, but they must also return to New York so that they can save our world’s incarnation of the Dark Tower from the machinations of the evil Sombra Corporation.
8. The Lucky Ones (ARC)
About the book:
They were supposed to die.
Five years ago, the residents of the Gerbera subdivision in the small town of Fallen Oaks were brutally murdered in their beds. The only survivors, now called The Fallen Oaks Five, were children—practically strangers at the time, forever connected by the weight of all they witnessed.
Now grown, the anniversary of their families’ deaths approaches and the Fallen Oaks Five receive letters of warning: the killers are still out there and they aren’t finished with them.
In a race against time and murderers who remain both faceless and nameless, the Five must return to their old homes in order to piece together the events of a night they’d all rather forget. Their old town is riddled with secrets, and every person they come into contact with is a suspect. With everything at stake, can the Five solve the mystery and finally learn the truth about the night that cost them everything? Or will they find themselves victims of a fate they should’ve succumbed to years ago?
Add the book to Goodreads: http://bit.ly/2sFjqCB
Preorder the book: https://amzn.to/2QIhS30
9.A Dog’s Purpose
This is the remarkable story of one endearing dog’s search for his purpose over the course of several lives. More than just another charming dog story, this touches on the universal quest for an answer to life’s most basic question: Why are we here?
Surprised to find himself reborn as a rambunctious golden haired puppy after a tragically short life as a stray mutt, Bailey’s search for his new life’s meaning leads him into the loving arms of 8 year old Ethan. During their countless adventures Bailey joyously discovers how to be a good dog.
But this life as a beloved family pet is not the end of Bailey’s journey. Reborn as a puppy yet again, Bailey wonders, will he ever find his purpose?
Heartwarming, insightful, and often laugh out loud funny, this book is not only the emotional and hilarious story of a dog’s many lives, but also a dog’s eye commentary on human relationships and the unbreakable bonds between man and man’s best friend. This story teaches us that love never dies, that our true friends are always with us, and that every creature on earth is born with a purpose.
10. The Shadow Wand
Separated from her friends, Elloren Gardner must hone her newly discovered powers with the help of her new fastmate and unexpected ally, Lukas Grey, in order to keep the darkness sweeping over Erthia at bay.
For the first time in the series, Laurie Forest will be writing in multiple character POVs, following the stories of several fan-favorite secondary characters from earlier books, including Trystan Gardner, Tierney Calix, Wynter Eirllyn, and a young Urisk woman named Sparrow.
11. You Too (ARC)
A timely and heartfelt collection of essays inspired by the #MeToo movement, edited by acclaimed young adult and middle-grade author Janet Gurtler. Featuring Beth Revis, Mackenzi Lee, Ellen Hopkins, Saundra Mitchell, Jennifer Brown, Cheryl Rainfield and many more.
When #MeToo went viral, Janet Gurtler was among the millions of people who began to reflect on her past experiences. Things she had reluctantly accepted—male classmates groping her at recess, harassment at work—came back to her in startling clarity. She needed teens to know what she had not: that no young person should be subject to sexual assault, or made to feel unsafe, less than or degraded.
You Too? was born out of that need. By turns thoughtful and explosive, these personal stories encompass a wide range of experiences and will resonate with every reader who has wondered, “Why is this happening to me?” or secretly felt that their own mistreatment or abuse is somehow their fault—it’s not. Candid and empowering, You Too? is written for teens, but also an essential resource for the adults in their lives—an urgent, compassionate call to listen and create change.
In the middle of the night, in a house on a quiet street in suburban Minneapolis, intruders silently murder Luke Ellis’s parents and load him into a black SUV. The operation takes less than two minutes. Luke will wake up at The Institute, in a room that looks just like his own, except there’s no window. And outside his door are other doors, behind which are other kids with special talents—telekinesis and telepathy—who got to this place the same way Luke did: Kalisha, Nick, George, Iris, and ten-year-old Avery Dixon. They are all in Front Half. Others, Luke learns, graduated to Back Half, “like the roach motel,” Kalisha says. “You check in, but you don’t check out.”
In this most sinister of institutions, the director, Mrs. Sigsby, and her staff are ruthlessly dedicated to extracting from these children the force of their extranormal gifts. There are no scruples here. If you go along, you get tokens for the vending machines. If you don’t, punishment is brutal. As each new victim disappears to Back Half, Luke becomes more and more desperate to get out and get help. But no one has ever escaped from the Institute.
As psychically terrifying as Firestarter, and with the spectacular kid power of It, The Institute is Stephen King’s gut-wrenchingly dramatic story of good vs. evil in a world where the good guys don’t always win.